Delta Engine Blog

AI, Robotics, multiplatform game development and Strict programming language

CeBIT 2013 Impressions

On Friday after we released v0.9.7.3 finally (with around 40 fixes made this week) we walked around a little on the CeBIT 2013. Here are some quick pictures:

Yummy 4 SLI GPU action. Probably just needs 2 nuclear reactors to power this beast.

Enrico (Lead Programmer), Kristina (Book Keeping and Scrum Master) and Kirsten (Engine & UI Design) from the Delta Engine.

And me, happy about our release today. Hendrik (Tools & Services Programmer) wasn't very happy with Cruise Control however and we probably have to find something better soon as things are getting crazy complex on the server side.

We saw many touch screens, but where are the 4k screens? Yeah, 40 touch points are nice, but if the image is blurry, how much fun is that?

Flight simulators and other VR simulators have horrible graphics as usual.

Kirsten likes cars from Mercedes.

Finally a 4k monitor, a bit big and quite expensive, but a few cool demos on it. Mapping makes sense in this resolution.

Uh no, more horrible demos, bad graphics, bad controls, bad everything.

And of course lots of eSports (League of Legends, StarCraft 2, World of Tanks) in Hall 23. I am currently playing through some games from the past years (Alan Wake, Max Payne 3, Far Cry 3). The most recent game I really liked was Antichamber. Next up is StarCraft 2 - Heart of the Swarm, coming out this week :)