Dirk Primbs and me wrote an article for the german game development magazine gamestar/dev. It is about game development and high performance in .NET. We talk about using managed code, new features of Visual Studio 2005 and .NET 2.0 and show a few nice tips and tricks.
You can preview the article if you click on the image, the full article is the the current gamestar/dev. If you don't understand german, you can still look at the images :)
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